Final
Fantasy XIII -
In
Final Fantasy XIII, you will embark on a journey through the cityworld
of Cocoon and the outerworld of Pulse. Along the way, you will encounter
diverse allies who will fight alongside you. Execute powerful attacks
with weapons and magic, and summon the enigmatic Eidolons with an
evolved Active Time Battle system. Experience seamless transitions
between real time gameplay and in-game cinematics. Do you have the
courage to face your destiny?







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Final
Fantasy XIII is a role-playing video game developed by Square Enix for
the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010
in North America and PAL regions, it is the thirteenth installment in
the Final Fantasy series. The game introduced a few innovations to the
series: a fast-paced combat mechanic, a new system determining which abilities
are developed for the characters called "Crystarium", and a
customizable "Paradigm" system to control which abilities are
used by the characters. Final Fantasy XIII also includes elements from
the previous games, such as summoned monsters, chocobos and airships.
The game takes place
in the fictional floating world of Cocoon, whose government, the Sanctum,
is ordering a purge on civilians who have supposedly come into contact
with those from Pulse, the much-feared world below. Lightning, a former
soldier from Cocoon, begins her fight against the government in order
to save her sister, who has been branded a l'Cie, unwilling servants to
the beings known as the fal'Cie, who maintain order on both Cocoon and
Pulse, and thus has become an enemy of Cocoon. Lightning is soon joined
by a band of allies, and together the group also become l'Cie after their
encounter with a Pulse fal'Cie. Together, they rally against the Sanctum,
while also trying to discover their "Focus" as l'Cies, the tasks
they must complete before their time comes to an end.
First appearing at E3 2006, Final Fantasy XIII is the flagship title of
the Fabula Nova Crystallis collection of Final Fantasy games and is the
first game to use Square Enix's Crystal Tools engine. Square Enix describes
the theme of the game as "those who resist the world". Final
Fantasy XIII received mostly high scores from noted video game publications
but was criticized by many for its linear progression. It became the fastest-selling
title in the history of the series, and has sold over 5.55 million copies
worldwide.
Battle
system
The concept for Final Fantasy XIII's battle system was to maintain the
strategic nature of command-based battles. The system stemmed from a desire
to create battles similar to those found in the film Final Fantasy VII
Advent Children. Like those in Final Fantasy XII, enemies are integrated
into the world environment, but by contrast, battles do not take place
in the same field. Instead, there is a short transition and players are
transported to a new battle screen, separate from the main playing world
but visually similar to the current location.[9] Battles use the Active
Time Battle (ATB) system of previous Final Fantasy games, but with some
changes
The first
battle system was shown during the E3 2006, but it was only a prototype.
A new interface was shown in September 2009 by Square Enix in various
Japanese magazines and trailers. In battle, the player can only control
one character at a time out of a party of up to three.
The player selects several actions at once, which are then performed in
the order selected by the lead character when the ATB bar has filled.
Each action takes a specific number of slots, and the ATB bar increases
throughout the game from two slots to a maximum of six.[10] There are
no separate Magic Points, or MP, for magical attacks as in previous Final
Fantasy games. The player also has the option to select less than the
maximum number of possible actions, or to prematurely stop the filling
of the ATB bar and perform as many actions as can be done with the current
ATB amount. Only the lead character can be controlled; the other one or
two characters present in the battle are controlled by the game.
The player
may also select an "autobattle" command which fills the ATB
slots with actions chosen by the game. Actions cannot be performed outside
of battle, and the characters' health, measured in Health Points (HP),
is fully restored after each battle.
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